Introduction

Destiny 2 is an online first-person shooter game developed by Bungie. This project aims to research and develop prototypes to enhance the game's user experience and interfaces..

Challenge

Create low-mid fidelity wireframes to explore possible improvements to 3 systems: Player Loadouts, Player Cards, and Quest Tracking.

Details

ROLE

Prototyping | Wireframing | Visual Design

TIMELINE

2 Weeks

TOOLS

Figma, Photoshop, Illustrator

CREDITS

WIP

FireTeam in Orbit & Loadout Overview

Interactive prototype

Research & Prototyping

Seeing what works and what doesn't. Then creating prototypes of the proposed changes.

Fireteam / Orbit

Fireteam / Orbit

Fireteam / Orbit

A minor update to the info displayed on player cards while in orbit / when viewing other player cards.

Quests

Quests

Quests

An update to the quest tracking system that allows for better delineation via color coding.

sticky note style layout of user pathing and interactions
sticky note style layout of user pathing and interactions
sticky note style layout of user pathing and interactions
sticky note style layout of user pathing and interactions

Loadouts

Loadouts

Loadouts

A complete rework of the Loadout Overview system.

sticky note style layout of user pathing and interactions
sticky note style layout of user pathing and interactions